Kankaanranta, Marja
Design and Use of Serious Games
I. Game Production
1. Three Approaches Towards Teaching Game Production
Tuomas Mäkilä, Harri Hakonen, Jouni Smed, Andy Best
2. Design and Architecture of Sidh – a Cave Based Firefighter Training Game
Mikael Lebram, Per Backlund, Henrik Engström, Mikael Johannesson
3. Human-Centred Design and Exercise Games
Antti Väätänen, Jaana Leikas
4. Children's Involvement in the Design of Game-Based Learning Environments
Tuula Nousiainen
II. Learning
5. Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis
Bente Meyer, Birgitte Holm Sørensen
6. Competence Complexity and Obvious Learning
Ellen Brox, Audun Heggelund, Gunn Evertsen
7. The Attitudes of Finnish School Teachers Towards Commercial Educational Games
Minna Klemetti, Olli Taimisto, Paula Karppinen
8. Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games
Pilar Lacasa, Laura Méndez, Rut Martínez
III. Social Perspective
9. Let's Play Together with the Camera of Your Mobile Device
Ekaterina Kuts, Carolina Islas-Sedano, Erkki Sutinen
10. AnimalClass: Social Networks in Gaming
Harri Ketamo, Marko Suominen
11. Multiplayer Interface for a Computer-Augmented Learning Game
Ari Putkonen, Markus Forstén
IV. Technical Applications
12. RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue
Narciso González, Igor Kalyakin, Heikki Lyytinen
13. VIPROSA – Game-like Tool for Visual Process Simulation and Analysis
Tapani N. Liukkonen
- Author(s)
- Kankaanranta, Marja
- Neittaanmäki, Pekka
- Publisher
- Springer
- Publication year
- 2009
- Language
- en
- Edition
- 1
- Category
- Technology, Energy, Traffic
- Format
- Ebook
- eISBN (PDF)
- 9781402094965