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Reinders, Hayo

Digital Games in Language Learning and Teaching

Reinders, Hayo - Digital Games in Language Learning and Teaching, ebook

41,45€

Ebook, PDF with Adobe DRM
ISBN: 9781137005267
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Table of contents

1. Introduction
Hayo Reinders

Part I. From Theory to Practice

2. Contextualizing Digital Game-Based Language Learning: Transformational Paradigm Shift or Business as Usual?
Michael Thomas

3. Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice
Jonathon Reinhardt, Julie M. Sykes

4. Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories Help Us Understand Game-Based Language Learning
Michael Filsecker, Judith Bündgens-Kosten

5. Language Learner Interaction in a Massively Multiplayer Online Role-Playing Game
Mark Peterson

Part II. From Practice to Theory

6. Digital Gameplay for Autonomous Foreign Language Learning: Gamers’ and Language Teachers’ Perspectives
Alice Chik

7. Game-Based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME
G. Tanner Jackson, Kyle B. Dempsey, Danielle S. McNamara

8. Sprites and Rules: What ERPs and Procedural Memory Can Tell Us about Video Games and Language Learning
Robert V. Reichle

9. Talk to Me! Games and Students’ Willingness to Communicate
Hayo Reinders, Sorada Wattana

10. World of VocCraft: Computer Games and Swedish Learners’ L2 English Vocabulary
Pia Sundqvist, Liss Kerstin Sylvén

11. Collocation Games from a Language Corpus
Shaoqun Wu, Margaret Franken, Ian H. Witten

Keywords: Linguistics, Applied Linguistics, Technology and Digital Education, Teaching and Teacher Education, Language Education, Language Teaching

Editor
Publisher
Springer
Publication year
2012
Language
en
Edition
1
Series
New Language Learning and Teaching Environments
Page amount
251 pages
Category
Languages
Format
Ebook
eISBN (PDF)
9781137005267
Printed ISBN
978-1-137-02283-7

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