## Janke, Steven J.

# Mathematical Structures for Computer Graphics

**A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes**

*Mathematical Structures for Computer Graphics *presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.

*Mathematical Structures for Computer Graphics*also includes:

- Numerous examples of two- and three-dimensional techniques along with numerical calculations
- Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks
- Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper
- Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images

*Mathematical Structures for Computer Graphics*is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.

**Keywords:** Visualization & Computer Graphics, Computer graphics, applied mathematics, two- and three-dimensional computer graphics, vector geometry, curve modeling, programming, computer science

- Author(s)
- Janke, Steven J.
- Publisher
- John Wiley and Sons, Inc.
- Publication year
- 2015
- Language
- en
- Edition
- 1
- Page amount
- 408 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (ePUB)
- 9781118711989
- Printed ISBN
- 9781118712191