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Carr, Diane

Computer Games: Text, Narrative and Play

Carr, Diane - Computer Games: Text, Narrative and Play, ebook

34,20€

Ebook, ePUB with Adobe DRM
ISBN: 9780745687506
DRM Restrictions

Printing84 pages with an additional page accrued every 9 hours, capped at 84 pages
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Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys.

This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.

Keywords: Media Studies

Author(s)
 
 
 
Publisher
John Wiley and Sons, Inc.
Publication year
2006
Language
en
Edition
1
Page amount
280 pages
Category
Society
Format
Ebook
eISBN (ePUB)
9780745687506
Printed ISBN
9780745634012

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