Buckingham, David
Computer Games: Text, Narrative and Play
This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.
Keywords: games; computer; media; time; movies; console; areas; online; fastestgrowing; internet; kids; adults; players; longer; majority; market; broadening; constantly; style; increasingly; visual; become; sophisticated; challenging, General Communication & Media Studies, Sociology of Culture, General Communication & Media Studies, Sociology of Culture
- Author(s)
- Buckingham, David
- Burn, Andrew
- Carr, Diane
- Schott, Gareth
- Publisher
- John Wiley and Sons, Inc.
- Publication year
- 2006
- Language
- en
- Edition
- 1
- Page amount
- 224 pages
- Category
- Society
- Format
- Ebook
- eISBN (ePUB)
- 9780745687506
- Printed ISBN
- 9780745634012