Create exciting, interactive 3D apps for the iPhone and iPod Touch
What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.
- Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch
- Walks you through a series of tutorials that you can use as starting points for your own creations
- Provides enough information on the iPhone software developer kit (SDK) to get you started quickly
- Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality
Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.
Keywords: books on blender, 3D animation, Blender animation software, open-source software, open-source animation software, books on iPhone application development, how to create iPhone apps, how to create iPod touch apps, instructions on Blender, instructions on Xcode and iPhone SDK, game development with blender, how to use blender and S102 game engine, tutorials on blender, physical collisions in blender, Tony Mullen