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Spencer, Scott

ZBrush Digital Sculpting Human Anatomy

Spencer, Scott - ZBrush Digital Sculpting Human Anatomy, ebook

59,50€

Ebook, ePUB with Adobe DRM
ISBN: 9780470599877
DRM Restrictions

Printing125 pages with an additional page accrued every 6 hours, capped at 125 pages
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Taking into account that many of today?s digital artists?particularly 3D character animators?lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

Keywords: Scott Spencer, learning 3D animation, anatomy in 3D animation, learning anatomy in 3D animation, creating realistic characters in 3D animation, creating an accurate human form in 3D animation, digital tools for creating 3D humans, digital sculpting, digital sculpting the human form, concepts for digital sculpting, using ZBrush, using Mudbox, digital sculpting tools, game character creation, ZBrush, character creation, game development, video game characters, creating video game characters, creating game characters

Author(s)
Publisher
John Wiley and Sons, Inc.
Publication year
2010
Language
en
Edition
1
Page amount
416 pages
Category
Information Technology, Telecommunications
Format
Ebook
eISBN (ePUB)
9780470599877
Printed ISBN
9780470450260

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