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3D Game Engine Architecture

 
Author(s)  Eberly, David
Publisher  Elsevier
Publication year  2004
Language  en
Edition  1
Imprint  Morgan Kaufmann
Page amount  752 pages
Price  70,95 €

     9780080481852
 
 
DRM Restrictions
Printing  Not allowed
Copy to clipboard  Not allowed

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

..

This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation.

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Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

CD-ROM or DVD not included in the ebook version
 
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